by Camden Watts | May 8, 2013 | Community, Crowd funding, Film, Fundraising, Industry, Kickstarter
The conversations about celebrities using Kickstarter are getting heated these days, eh? I blogged about the Veronica Mars Kickstarter campaign in March. The campaign caused some strong reactions when it launched and quickly proceeded to break records on Kickstarter....
by Camden Watts | May 8, 2013 | Distribution, Documentary, Industry, Inspiration, Leading, Learning, Producing
Lately I’ve been exploring the Vimeo on Demand service the launched at SXSW in March 2013 (according to an article from IndieWire). More specifically, I’m exploring the Vimeo Creator Services and how they can help me share Abandoned Allies and other films...
by Camden Watts | Apr 9, 2013 | Community, Documentary, Film, Film Festival, Industry, Inspiration, Learning, Socializing
I’m still recovering. Still processing everything. And still overjoyed with having spent so much time with filmmakers, fans of documentary films, and champions of top-notch story telling. One thing is certain: I’m definitely in Full Frame withdrawal. Life...
by Camden Watts | Mar 14, 2013 | Community, Crowd funding, Film, Fundraising, Industry, Inspiration, Learning, Social Media
I’ve never seen an episode of Veronica Mars. In fact, I have no idea when it aired or what it’s about. I admit my own ignorance on that front. But yesterday I contributed to the Veronica Mars Kickstarter campain when it reached the $1 million mark. Why?...
by Camden Watts | Feb 23, 2013 | Community, Design, Industry, Inspiration
Lately I find myself explaining the filmmaking process frequently. It’s an interesting conversation. A lot of my family and friends helped out with the short comedy we made last month, and they were surprised by how much work went into one day of filming (ohhhh,...
by Camden Watts | Jan 18, 2013 | Creativity, Film, Industry, Inspiration, Learning
People keep asking me the same questions recently. They’re looking for a way “in” so they can make films. Well, let me tell you something: there’s no single, identifiable entrance to the game. You have to find your own way, you know? That being...